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Award Stream

 

Award Stream

1.Smart Healthcare

(i) any ICT-based products, services, applications, websites or programs which demonstrate the use of AI or innovative technologies can improve personal health and well-being. These may include medical news websites/ applications/ products, health information, and online diagnosis. Health includes not only medicine but also includes fitness, alternative and mental health, family activities, senior care, marital and parenting etc.

 

(ii) any ICT-based products, services, applications, websites or programs which demonstrate the use of AI or innovative technologies can encourage and make our lifestyle more eco-friendly.

 

2.Smart Home

(i) any ICT-based devices, products, services, applications, websites or programs which demonstrate the use of AI or innovative technologies to bring improvements to home environment for a better, safer and healthier living, including but not only home automation, smart lighting, air and water quality monitoring, energy efficiency control, wellness monitoring, smart parking, surveillance, security system, property management, and Club House management, etc.

 

3.Smart Lifestyle

(i) any ICT-based products, services, applications, websites or programs which demonstrate the use of AI or innovative technologies can give to an easy and comfortable indulgence of the appetites and the finer things in life, such as in area of Art, Music, Fashion and Beauty, Entertainment, Game, Travel & Tourism, Food and wine, Sports and Hobbies etc.

 

(ii) any ICT-based products, services, applications, websites or programs which demonstrate the use of AI or innovative technologies can facilitate learning in new, innovative & interactive style and can encourage citizens of the all ages to become multifaceted life-long learner, such as: website offering informative content for online learning; locally produced hardware that facilitates learning via the network e.g. tablet PCs, smart phones; applications such as mobile or online applications that provide good learning experience or helps users better acquire or use the learning materials/content more effectively; or learning materials such as e-books, multi-media based learning or training materials etc.

 
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